Age of Conan Strategy Guide
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AoC Classes

Classes in Age of Conan are divided into four archetypes:

* Priest
* Soldier
* Rogue
* Mage


Priest

Priests in Age of Conan are a step beyond the stereotype of a vulnerable healer - they can call forth the power of their deities to smite and expose their enemies whilst protecting and aiding their allies. While the priest is certainly the cornerstone of a good team-in that they provide the vital restoration skills required to keep their allies standing in battle-they are much more than just a simple healer.


Priests draw on the strength of their faith, and their abilities are derived from the power of their respective deities. Each god provides unique aspects to their followers, from the lethal poisons of the snake god Set to the elemental powers of nature itself harnessed by the Stormcaller.

The priests of Hyboria can be broadly split between those that follow the shamanic path and those that dedicate themselves as high priests of a deity.

Trusting in their respective deities to preserve their lives priests largely wear light armor, and need to avoid direct melee confrontation wherever possible.

Priest classes are:
* Priest of Mitra
* Tempest of Set
* Bear Shaman


Soldier

Soldiers are able to wear heavier armor than any other class, the warrior is able to soak up damage like no other. The heavy armor also allows the warrior to resist knock-back attacks more than any other class. Later specialization classes gain a defensive and offensive stance, the warrior is able to decide whether to hunker down when under attack, or go into a battle frenzy and significantly increase damage output while lowering defense. This class is great for anyone who is familiar with hand to hand combat.

Soldier classes:
* Conqueror
* Dark Templar
* Guardian


Rogue

Unconventional and devious fighters, characters in the Rogue Archetype are those intent on causing maximum harm to their opponents through any means necessary.

These classes are not the disciplined soldiers of the warrior archetype, but cunning and often vicious opponents that their enemies would be unfortunate to meet in one of the many dark corners of Hyboria.

Capable of dealing great amounts of damage to their victims, they typically wear lighter armor for the sake of mobility and secrecy. Rogues use a variety of weapon combinations based on situation and necessity, dispatching their enemies in a brutally efficient manner.

Rogue classes:
* Barbarian
* Ranger
* Assassin


Mage

The Mage archetype is based around inflicting damage. While they're all able to do magical damage, their primary method of dealing damage varies, from the Herald of Xotli doing primarily melee damage, to the Necromancer which animates the dead to provide powerful pets. Mages wear either cloth armor or silk armor, so they are unable to withstand much direct conflict, however classes like the Herald of Xotli are able to fuse with the bones of the dead, which gives them great physical strength to withstand melee damage, and deal some themselves.

All the mage classes draw their powers from dark sources, whether demonic or undead. While this enables them to dish out huge amounts of damage, it comes with a price. Through spellweaving, the mages are able to bind together spells to create more powerful attacks. However, the more powerful their spell becomes, the larger is the chance of ill-effects as a result of spellweaving.

Only Stygian players can play the Mage archetype.

Mage classes:
* Herald of Xotli
* Demonologist
* Necromancer

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